Monday, April 16, 2012

Initial Character Guidelines

Player characters in this game will be created using 250pt character points to begin with.
Each player character should use the GURPS Powers and GURPS Supers to create their suite of superpowers based on the guidelines therein.  Because of the setting, there are limits on the types of power sources available.  For now you should all use the generic SUPER power modifier as the source and create your hero based on that assumption. 

As I have said previously you will all share the same origin story as far as becoming a Super is concerned.  Each of you should feel free to create a character backstory that leads up to your "enSuperment" though.  The only requirement for this backstory is that each and every one of you must be arrested prior to the game starting.  This does not mean that your character has to be a criminal, or freedom fighter.  It is entirely possible that your character is or was a perfectly law-abiding citizen that was simply picked up during a random sweep and never released for whatever reason.  This happens quite frequently in New York in this day and age. 

Back to the mechanics, your characters should all have the Disadvantage Pacifism (Cannot Harm innocents, -10pts) to help capture the feel of Black and White common in Superhero fiction, as well as Enemy: U.S. Government (Large organization-Common 9 or less, -40pts).  This gives the players 50pts of disadvantages in common to which they can add an additional 50pts worth of individual disadvantages subject to GM approval.  For these please remember this is a fairly hard sci-fi setting (as hard as superhero's can be at least) so watch out for disadvantages that don't fit the setting.  I would of course recommend some like Truthfulness and Charitable, or any of the other traditional "good guy" disads, except for Honesty.  This disadvantage requires you to obey the law no matter what and unfortunately the law will most likely be branding you terrorists before the end of the first session.

Also, please give your characters their normal (secret Identity) names, but don't worry about codenames yet.  You will all be starting out together as new Supers and I want the team to develop organically, I want you all to play the character as they are, a person who becomes extraordinary through an extraordinary experience.  Rather than a one-dimensional cardboard cutout Captain Cliche.

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